![]() Sound: The music, sound effects and voice acting are all of good quality in AAC. This is a God-send in this style of game, with multiple attempts at levels a necessary strategy for completion. Fortunately, it’s extremely quick to restart a level, with a restart a couple of button presses away, and levels loading quickly. ![]() If you die, you have to start the level again. Quick turnaround: AAC’s campaign structure is comprised of lots of small arena-type levels with a limit on the number of enemies – you complete the level by clearing all of them. The additions of a dodge move and a secondary weapon serve to add depth to the proceedings once you get used to the basics, and the later levels of the game will require liberal use of both in order to complete. Holding RT to shoot as well as aiming the direction with the right stick takes a little getting used to, and the requirement for battery-pack top-ups adds a little bit of a game-management element that takes some acclimatising, but after ten minutes you’ll find yourself in a satisfying flow of reflex firing and strafing. Thankfully, AAC achieves this balance for the most part, with the controls and mechanics become second nature after the first few tries. It needs to straddle the line between being easy to pick up, and difficult and satisfying to master. Gameplay depth: As well as feeling responsive, a twin-stick shooter lives and dies by the depth of its gameplay. ![]() The characters glide around the arena at a satisfying speed (which doubles temporarily via power-up) and firing the various weapons unique to each character feels responsive and reliable. The left stick moving your character and right stick aiming need to be tuned in such a way that both actions synchronise, and AAC fortunately succeeds in this key area. Is it any good? Here’s the Good, the Mixed and the Bad: Goodįluid controls: Probably the most important thing that a twin-stick shooter has to get right is the feel of the controls. When Assault Android Cactus became available as one of Xbox Live Gold’s titles, I was excited to pick it up and give it a go. I’ve always had an affinity for twin stick shooters, ever since picking up and falling in love with the original Geometry Wars. You take control of one of a selection of androids fighting an mutinous uprising on a ship, blasting through hordes of enemies in a series of stages from a top-down perspective. Developed by Witch Beam, Assault Android Cactus is a twin-stick shooter set in a cartoon sci-fi setting.
0 Comments
Leave a Reply. |